They are a more nuanced weapon that requires some getting used to but can be very powerful in the right hands. Bows: Disregarded by more veteran players and seemingly underwhelming for new players trying them for the first time.Foreshadow: Good throughout the game to help your team uncover shrines and speed through the map without wasting time looking. Visit the land of pools and ash beaches frequently and store what you get in the war chest whenever you recall home. It is your job to make sure the team doesn’t have to waste souls on any rare plants for their equipment. Once you get yourself geared up with a Norn bow and some armor, prioritize gathering key ingredients required for elemental weapons, potions, etc. Plants/Animals Bountiful Harvest: The extra resources from your Bountiful Grasp skill is huge early game for getting your team geared up.The key part here is that you can solo while remaining very high on HP and not waste health potions. This will allow you to solo every mob and every type of camp in the early game with just a villager bow II so long as you are smart about your positioning. This will cause them to switch aggro to your decoy so long as your decoy is closer to the enemies than you are. Roll whenever you can while kiting large groups of enemies or elites. Activating a decoy with your roll will basically make you immune to damage for a short while. I aim to simply show you that a weaker class and “weaker” weapon type can be viable and enjoyable if you prefer a more nuanced, kiting type of combat. No one can deny that Seer and Warden are S tier for a successful coop run in Tribes of Midgard. Detinitive Guide to Hunter Class Why Hunter?
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